Multi-ball drop — what it actually does
Set a ball count from 1 to 1,000. Press drop. Every ball drops simultaneously through the peg field with independent deflections. Total payout is sum(stake_per_ball × multiplier_hit) across all balls. Bet size scales linearly with ball count.
Use case 1: simulation. You want to know what 1,000 drops on a configuration produce. Drop 1,000 in one round, check the cumulative result, calibrate your sense of variance. Use case 2: fast play. You want to put a lot of bets through quickly. Multi-ball is faster than auto-drop.
Mathematical caveat: multi-ball is N independent rounds in expectation, not one round with N×stake. Variance scales with sqrt(N) — 1,000 balls converges to expected value much faster than 100. This makes High risk dramatically less swingy on multi-ball than on single-drop.
